Based at the bottom of the Atlantic Ocean, philanthropist Andrew Ryan creates a paradise. Believing that this paradise can escape from the political, religious and social anxieties that followed from World War II. Riots began on December of 1958 and Rapture’s inhabitants slowly began to lose their minds. This is the main tipping point for the story of Rapture in the video game, Bioshock.
For this project, I decided to create my own version of what it would look like from one of Raptures giant glass windows out into the ocean. By considering the concept of reality and people’s own depictions of paradise, a wide range of viewpoints were gathered to create this piece.
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